Tongits is three player unique rummy variant very popular in the islands of the Philippines. You can enjoy pinyo or tongits anytime anywhere with epic graphics, animations and sounds with many variations.
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Tongits Features
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♠️ Test your luck with Spinner
♠️ Minigames like High-Low, Click Coin
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♠️ Best WiFi Multiplayer experience
♠️ Get extra coins on consecutive wins
♠️ Customizable Rule Setting
♠️ Checkout the best Statistics
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♠️ Customizable Game Setting......
The Deal & Cards
Just like several other variations of rummy, Tongits Rummy is played with a standard deck of 52 cards. You need to meld by forming sets and sequences and get rid of all the cards in your hand. The process of melding cards is called ‘Bahay’ in Tongits.
The cards in each suit rank: Ace 2 3 4 5 6 7 8 9 10 Jack Queen King. An Ace is worth 1 point, Jacks, Queens and Kings are worth 10 points each, and all other cards count their face value.
The Play
The dealer starts the play. Play is counterclockwise.
Each turn consists of the following:
ⅰ) Draw You must begin by taking one card from either the top of the stock or the top card on the discard pile, and adding it to your hand.
ⅰⅰ) Exposing Melds If you have a valid meld or melds in your hand you can expose any of them on the table in front of you.
ⅰⅰⅰ) Laying off (sapaw) This is also optional. If you wish, You may add cards to sets or runs previously melded by yourself or others. There is no limit to the number of cards a player may lay off in one turn. A player need not have opened their hand to lay off.
ⅳ) Discard At the end of your turn, one card must be discarded from your hand and placed on top of the discard pile face up.
End of the Play
The play continues as above until one of three things happens:
ⅰ) The stock is exhausted If the stock pile runs out the game is over when the turn of the player who drew the last card is completed. At this point any player who has not opened by placing at least one meld on the table automatically loses.
ⅰⅰ) A player calls Tongits If you are able use all your cards in combinations or by laying them off on melds that are on the table, you may call Tongits during or at the end of your turn. You may end this turn with a discard.
ⅰⅰⅰ) A player calls Draw A player who has opened, and believes that both the other players have a higher point total or will fold, can call Draw at the start of his or her turn (before picking up a card). You cannot call Draw if someone laid off on any of your melds since your previous turn, or if you laid off on your own melds in your previous turn. In either case, you must wait until your next turn before you are able to call Draw.
A player who has not opened when the play ends is considered burned.
Scoring
After each individual game, the winner receives from each loser: eg. if bet value is 100
⋗ 100 chip for winning
⋗ 100 chip for each ace the winner is holding in hand or has in her own exposed melds. (Aces that are laid off on other players' melds do not count - neither those that the winner has laid off on other players nor those that they have laid off on the winner. Also, aces held by players other than the winner or placed in their melds have no effect on payment.)
⋗ 100 chip penalty for being burned.
⋗ 300 chips for each secret set of 4 equal cards belonging to the winner - that is each 4-card set that is face down on the table or concealed in the winner's hand.
⋗ 200 chips instead of 100 for winning by Tongits.
⋗ 100 chips for winning a Draw after a challenge.
Additionally players create a side pot to which they add 100 chips before each deal. In order to win this pot a player must win two games in a row.